Dungeon's Gambit

Dungeon’s Gambit is a real-turn chess dungeon crawler that mixes real-time environments with turn-based combat. Customize your pawn, unlock new skills to find powerful synergies, defeat challenging bosses, and fight your way through the Black Castle to take down the Throne.


game description

Dungeon’s Gambit casts you in the role of the last Pawn of its kin, venturing into the Black Castle with a thirst of revenge for the slaughter of its folk.

Customize your pawn, unlock new skills to find powerful synergies, defeat challenging bosses, and fight your way through the dungeon in this real-turn chess action game, that mixes real-time environments with turn-based combat.

  • TURNS × REAL-TIME. An innovative combination of turn-based movement in a real-time environment will challenge you to find the best strategy to survive each encounter. Strike all enemies from the very first turn, play it stealthy and set traps… every room is its own puzzle!

  • BUILD YOUR PAWN. Unlock new pieces for your Pawn, all with their own unique abilities and perks, and combine them to find the synergies that better fit your play-style.

  • EXPLORE THE DUNGEON. Discover 4 different environments that build upon and add twists to the core mechanics of the game, each with their own unique enemies, features and final boss.

  • OTHER FEATURES.

    • simple but incredibly deep mechanics,
    • customizable pawn builds, with +370 different piece combinations,
    • dozens of skills to discover and combine.


concept art


screen captures

Find below a recorded gameplay snippet of the game, along with some screenshots.

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about the team

Bipolar Dawn is a one-man studio run by game crafter, Paco Juan, with the objective of crafting small, curated experiences with the help of fellow developer friends. After the studio’s last title, World Soccer Strikers ‘91, Paco is now teaming up with composer and sound designer, Bibiki García, and illustrator, David G. Vaquero, to release their newer project: Dungeon’s Gambit.

Paco Juan [programming; design; 3D and 2D art]

Paco is an indie and AAA developer, with over ten years of industry experience. Having participated in multiple indie releases, he’s now part of IO Interactive’s engine team, developing the upcoming blockbuster title, 007 First Light. He’s been part of the development of other indie titles like Deck RX and Turnip Boy Commits Tax Evasion. Dungeon’s Gambit is his latest personal project.

José Ramón “Bibiki” García [original soundtrack; sound design]

Bibiki is a composer and sound designer, with more than ten years of experience in the industry. Authoring the soundtrack and sound effects for multiple indie titles, his resume lists games like Arco, Loco Motive and Alex Kidd in Miracle World DX.

David is a colorist and illustrator with vast experience in the comic-book industry. While his portfolio highlights book covers and comic-books, he has also worked as a 2D animator and pixel artist in the games industry, credited in titles like Laika: Aged Through Blood and Running on Magic.


game logos

Dungeon’s Gambit logo, black. [open in high resolution]

Dungeon’s Gambit logo, white. [open in high resolution]


developer logos

Main studio logo. [open in high resolution] [low resolution]

Studio logo, greyscale. [open in high resolution] [low resolution]